Ticket #200 (closed defect: fixed)
Opened 2007-10-15T12:41:33-05:00
Last modified 2007-10-23T10:02:54-05:00
Split channels option divides image planes across the wrong dimension when specifying ranges
Reported by: | curtis | Owned by: | melissa |
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Priority: | major | Milestone: | |
Component: | plugins | Severity: | fatal |
Keywords: | Cc: | ||
Blocked By: | Blocking: |
Description
This command works as expected:
run("Bio-Formats Importer", "open=/Volumes/MSHOME;SKYKING/deltavision/Spindle_Green_d3d.dv view=[Standard ImageJ] stack_order=Default split_channels autoscale");
But this one causes the channels to be split incorrectly, with the odd Z planes for both channels in one window, and the even Z planes for both channels in the other:
run("Bio-Formats Importer", "open=/Volumes/MSHOME;SKYKING/deltavision/Spindle_Green_d3d.dv view=[Standard ImageJ] stack_order=Default split_channels specify_range autoscale c_begin=1 c_end=2 c_step=1 z_begin=1 z_end=16 z_step=1");
It may be worth adjusting the plugin's image stack logic to be more cohesive, instead of having separate methods. It seems weird that right now we construct an image stack, then split it using the slice method if split windows is set. Would it make more sense to just create separate ImageStack objects in the first place?